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Playtesting Mechanics

CullenJuly 15, 2013

Playtesting Mechanics: For the first time in a year and a half of work, we’re actually making a game. Everything up to now has been designing, optimizing, and then hiding a universe.

Posted in Alone, Personal Reflections, Progress Update
Cullen

About Cullen

Cullen is Thought Spike's writer, modeler, animator, and level designer.

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