Lights turn on, thoughts spike, games inspire.
The Tower is tall. The Tower is very far away.
The Tower is a disaster, an ill omen, a defense, a lookout, a repository of treasure, or a place you have to go, depending on whether you ask a tarot reader, a strategist, a banker, or some kind of cowboy.
What could be more intriguing to a professional adventurer, to a treasure thief, a tomb raider, a power-hungry-prestige-hunting-spell-slinging Hero, than The Tower?
And if it turns out to have been an ill omen, well, that’s what Heroes are for, right? Continue reading
With the untimely demise of your father you have come into rulership of an ancient and dark castle. You are haunted by nightmares and isolation until reality fades away and you find yourself in a world which may or may not be real, where whispers are all that exist of other people and the darkness itself is trying to devour you. Your only defense is a strange lantern that came with you. Find out what is happening and free yourself, or die here…