They only define it.
Get it? It’s a pun. You’re welcome.
We’ve overcome our challenges with normal mapping of simple assets, and on that subject I have some thoughts. Since writing them helps me wrap my head around the process, here you go: Continue reading
Amazing how much of game design Yzma captures in a few simple words. Okay not so simple:
After a nominal 3 month hiatus as I taught some courses at Uni, we’ve finally gotten to dig our teeth in over the summer. Reinan, of course, has never stopped working and it shows: Continue reading
Playtesting Mechanics: For the first time in a year and a half of work, we’re actually making a game. Everything up to now has been designing, optimizing, and then hiding a universe.