Friction Coefficients for Bullet Physics

Cullen

Friction is fractious. It’s a bear to work with, but you’ve gotta do it if you want physics to look right. I’ve had to do some annoying busybody work to deduce proper values, so I’m sharing those values and my process to arrive at them in the hopes of saving somebody else some time.

Note: Here we’re discussing the Bullet Physics Engine, not the physics of small gun projectiles. Continue reading

Little Victories

Cullen

Normal mapping a floor texture: It seemed simple. It turned out, it was simple. I learned how, and then I did it. How do I feel about that? I AM A CREATIVE GOD.