Normal mapping a floor texture: It seemed simple. It turned out, it was simple. I learned how, and then I did it. How do I feel about that? I AM A CREATIVE GOD.
Exporting from Blender to Ogre has been an issue that’s dogged us for weeks. We’ve cracked it, and feel a little stupid.
Reinan continues to work on the website and the engine. You can read that as: code maniacally, drink coffee, carry on comment conversations with himself, drink coffee, update us five times a day with new versions of slidy bars to test website features, drink coffee, and presumably fall asleep each morning weeping coffee stained tears into his keyboard. I don’t understand his html encoded speech, but I know what genius looks like when it pauses mid-mad-jabber, deliberates for a minute or two, and then says very carefully: “That may be more difficult then you think it is, but yes, we can do it.”
Either way, I think our new website is a slick, sexy beast. Am I right?
Our website just went live. Now back to Game Dev.
It’s amazing how much work that part was. And the next part. And all the parts.
As a film-maker and story-teller getting started in the game design industry, I’m finding the transition challenging.
In our hometown of Fairfield, Iowa, on Thursday September 27, at 5:52PM, Thought Spike LLC was officially incorporated!
Hooray! There were pictures, special pens, and Anna’s amazing apple pie.
Wish us luck. The journey officially begins.